Viking Rise bot for PC. PRE-RELEASE

Run the routine.
Handle the exceptions.

Less switching farms. Less repeating tasks. VRA is being built to run your Viking Rise routines, check what actually happened and show you what needs attention.

In development for Windows + LDPlayer. Join for testing and launch updates. Free to join.

Join the conversation on Discord ↗
Actual development interface · Example account state. See farm readiness and what needs attention in one place.

Actual development interface · Example account state. See farm readiness and what needs attention in one place.

VRA Command Centre with farm readiness and an attention stateOpen original image to zoom further
26 current workflowsYour Windows PC + LDPlayerPer-farm routines & limits7-day free trial at launch

Our product aim: The Viking Rise bot that can prove what it did, knows when to stop, and improves only with your permission.

See a verified farm run →Join the waitlist Explore the Product Tour

HOW IT FEELS TO USE

Routine work runs.
You keep control.

Choose the work once. Follow the outcomes. Investigate the exceptions instead of watching every emulator.

  1. 01

    VRA runs the routine

    Assign actions, schedules and limits to each farm. The same workflow engine powers validation runs and farm routines.

  2. 02

    VRA checks the result

    It looks for the expected game state. Starting a queue, having nothing to do and failing are different outcomes.

  3. 03

    You handle the exceptions

    Review the farm, result and available evidence when something needs attention. Uncertain effects can stop a repeat.

MORE FARMS. FEWER WINDOWS TO CHECK.

Manage the fleet.
Find the exceptions.

Different farms can keep different routines. One overview brings readiness, assigned work and attention together.

THE MANUAL LOOP

Another account. The same checks.

Open emulator → switch farm → inspect the game → run the task → wait → check again. Repeat for the next farm.

THE VRA APPROACH

See the work and what needs you.

Review your farms → run configured workflows → inspect outcomes → act on the exceptions.

Real development capture · Select the profiles you intend to manage and review their routine assignments.

Real development capture · Select the profiles you intend to manage and review their routine assignments.

VRA Farms screen with profile selection and routine controlsOpen original image to zoom further

Start with one farm and a small routine, then increase concurrency within your PC’s capacity. Longer concurrent runs remain under validation.

How schedules and farm capacity work

IT DOESN’T JUST CLICK

A click is an attempt.
The result needs evidence.

In the healing example below, VRA started timed healing and checked the active queue. It did not mistake pressing Heal for finished troops.

  1. 01 / ACTIONStart normal healing
  2. 02 / OBSERVATIONRead the new game state
  3. 03 / VERIFICATIONCheck the active queue
  4. 04 / OUTCOMERecord what happened

Explore a completed healing action or an uncertain City Event attempt. These are two separate, sanitised development records, with original evidence—not a full routine or a reliability sample.

DEVELOPMENT EVIDENCE REPLAYTwo separate recorded cases · not live telemetry or an unedited video
Initial observed state

The Infirmary showed wounded troops and an eligible timed Heal control after ready city output was collected.

1 / 6
Completed21 September 2026
Sanitised crop of the recorded Infirmary panel showing active timed healing
One action-level development result. This does not establish fleet-wide reliability or every healing variant. Identifying HUD/chat areas are excluded from these crops.
Read the complete text record
Initial observed state
The Infirmary showed wounded troops and an eligible timed Heal control after ready city output was collected.
Teacher / workflow decision
Use the deterministic healing workflow. Preserve existing work and exclude instant healing or premium spending.
Action attempted
Start normal timed healing, then request available tribe assistance.
Expected result
A new active healing queue, followed by an assistance acknowledgement and return to the city.
Observed result
Saved frames show the timed queue and the explicit assistance confirmation. The final frame is the city.
Retry or stop decision
No repeat Heal was needed after the active queue was verified.

This accessible replay is a sanitised transcription of retained development evidence, not a reconstructed live video. A reviewed, unedited 60–90 second recording can accompany it when available.

BUILT TO BE INSPECTED

Know what ran.
Know when to step in.

History you can use

See the observed state, attempted action, outcome and reason for stopping. Available captures help explain a problem without replaying every step yourself.

Explore VRA Evidence

Limits that remain yours

Choose supported spending permissions, resource limits and workflow policies. Recovery is bounded; an uncertain previous action is not permission to repeat it.

See the reliability approach

Recognition with a purpose

Moving targets make fixed positions unreliable. Sector Vision is testing local recognition and tracking on real game captures. This is controlled development work, not a released autonomous model.

Inside Sector Vision

Scripts teach. Evidence verifies. VRA improves only with permission. How optional contribution works →

THE WORK YOU REPEAT

Build a routine
around your farms.

26 implemented workflows, each with its own checks, settings and limits. Some game variants remain under refinement; the reference explains which.

02

City & tribe

Set research and building priorities; preserve work already in progress.

Explore workflows ↗
04

Resources & protection

Choose gathering targets, march limits and which owned items to use.

Explore workflows ↗
05

Exploration & dailies

Set boundaries for commissions, exploration and daily buildings.

Explore workflows ↗

RECENTLY BUILT & TESTED

Follow the work.
See what is changing.

Development milestones with their limits attached. VRA is pre-release; these are not public releases or fleet reliability guarantees.

Sharper vision. Built for the living city.

VRA has completed the first internal milestone of its custom Sector Vision pipeline: focused visual recognition trained on reviewed Viking Rise captures. It brings moving animals and resource objects into the same perception layer, extending the work behind our core farming workflows.

What changed and what it proves

More deliberate inputs. Clearer control.

Alongside recognition, we have completed another pass on the machinery that turns a screen observation into a farm action: report entry, city recognition, navigation checks, update preparation and recoverable development tooling.

What changed and what it proves

Real farm work. End-to-end action runs.

Since our last update, development has focused on running VRA against real farms, reviewing the screenshots and fixing what actually happens in-game. Successful end-to-end action runs now cover core farm growth, rewards, recruitment and march workflows—not just opening the right menu.

What changed and what it proves

THE VRA COMMUNITY / DISCORD

Watch the build.
Help shape what’s next.

See real VRA demonstrations, follow development updates and talk through the farm jobs you want off your hands.

  • Real recordings and build updates
  • Questions, setup discussions and shared experience
  • Your ideas for better farm routines
Join the VRA Discord

Free to join. Discord and the email waitlist are separate; neither guarantees a beta place.

Actual VRA troop-training demonstration with the app beside the gameA real run. A visible result.Recorded development test · Watch the 12-second demonstration

GO AS DEEP AS YOU LIKE

The detail is here
when you need it.

Explore the real interface, inspect the reliability method or work through the support Wiki. The technical detail stays available behind every product claim.

BEFORE YOU JOIN

A few clear
answers.

Can I download VRA today?

Not yet. Viking Rise Automation is pre-release and not publicly downloadable. The beta list is for development, testing and launch news; joining does not guarantee a place or a release date.

Will I need to share screenshots?

No. Dataset contribution will be optional, default-off and separate from your licence and email subscription. If you opt in, VRA will handle eligible example collection during normal use. You will not need to prepare screenshots or train a model. Declining will not reduce core farm automation.

Does the model learn live from my account?

No. Teacher-guided development uses structured examples and offline evaluation. A customer action does not immediately retrain a model or change its control permissions. Models do not get to authorise their own spending or retries.

What will the trial cost?

The launch trial will be free for seven days when access opens. Joining now does not start the trial. Continued-use pricing will be published before trial activation. No final price or per-farm pricing model has been announced.

Is VRA official or safe from bans?

IGG’s terms prohibit bots and automation software. Using any Viking Rise automation can result in restrictions, suspension or account termination. VRA cannot make automation risk-free or guarantee protection from enforcement. Young Studio is independent of IGG and Viking Rise.

Ready to follow the build?

Real demonstrations. Practical setup guidance. News when the seven-day launch trial opens.

Join the interest list →