7 attachments claimed
Verified: reward indicators clearedVIKING RISE AUTOMATION IN DEVELOPMENT
A Viking Rise bot
that knows what happened.
Automate the work.
Understand every outcome.
Your farms deserve more than a running status. VRA is designed to show what it expected, what changed, how the result was classified and why it stopped.
Existing research detected
18h 14m remaining · no action requiredInfirmary empty
Skipped correctlyMarch dispatch not verified
No retry · evidence capturedGNBOTS vs BOTDADDY vs VRA
Every farm job.
Control beyond the checkbox.
See the full VRA scope without reading a manual. Scan the jobs, compare the controls, then open any row for every setting and its limits.
VRA is in development. The catalogue below includes implemented workflows, options still under qualification and clearly marked pending controls. Feature breadth is not a blanket reliability claim.
Showing 26 automations and 20 platform features. All included—no category selection needed.
All automations. Their extended options.
VRA’s first controls are visible immediately. Open a row to see the rest. Competitor labels describe public documentation, not a claim of matching every option.
Rewards & errands6
Collect All City Rewards1 controls / workflow choicesVRA · development buildCollect completed city outputGnBotsNot verified hereBotDaddyRelated guide
WHAT VRA DOES
Collect completed city output, including ready research, training and building rewards.
Full workflow referenceALL CONTROLS & WORKFLOW CHOICES
- Collect completed city output
Ready research, troops, construction and city rewards. No separate premium-spending control.
City Event Reports3 controls / workflow choicesVRA · development buildClaim Special Farmer rewardsRun Special Farmer missionsMaximum Farmer missionsGnBotsNot verified hereBotDaddyRelated guide
WHAT VRA DOES
Handle available city errands, Special Farmer rewards and configured farmer missions.
Full workflow referenceALL CONTROLS & WORKFLOW CHOICES
- Claim Special Farmer rewards
- Run Special Farmer missions
- Maximum Farmer missions
City errands and Farmer missions are separate flows. Moving-target consistency remains under refinement.
Mail Rewards2 controls / workflow choicesVRA · development buildClaim available attachmentsCheck supported mail categoriesGnBotsNot verified hereBotDaddyRelated guide
WHAT VRA DOES
Check mail categories and claim eligible attachments and rewards.
Full workflow referenceALL CONTROLS & WORKFLOW CHOICES
- Claim available attachments
- Check supported mail categories
Messages are not deleted; no extra action-specific setting is required.
Quest Rewards1 controls / workflow choicesVRA · development buildClaim chapter, daily and side rewardsPending controls notedGnBotsNot verified hereBotDaddyRelated guide
ALL CONTROLS & WORKFLOW CHOICES
- Claim chapter, daily and side rewards
- Chapter-objective pursuit
- Chapter time budget
- Stale chapter retry interval
The current rebuilt workflow is reward-only. Chapter progression settings are reserved, not implemented behaviour.
Tribe Gifts4 controls / workflow choicesVRA · development buildCommon giftsUncommon giftsMaterials for War+1 moreGnBotsNot verified hereBotDaddyRelated guide
ALL CONTROLS & WORKFLOW CHOICES
- Common gifts
- Uncommon gifts
- Materials for War
- Earned treasure chest
Checks available categories and the separate reward chest; it does not buy a chest.
Prosperity Rewards2 controls / workflow choicesVRA · development buildFree daily chestAvailable daily pointsGnBotsNot verified hereBotDaddyRelated guide
WHAT VRA DOES
Claim the free daily Prosperity chest and available daily points.
Full workflow referenceALL CONTROLS & WORKFLOW CHOICES
- Free daily chest
- Available daily points
Free claims only. No separate action-specific setting is required.
City & tribe5
Appoint Workers1 controls / workflow choicesVRA · development buildGame-recommended Appoint AllGnBotsNot verified hereBotDaddyNot verified here
WHAT VRA DOES
Use the game’s worker-allocation recommendation to appoint available workers.
Full workflow referenceALL CONTROLS & WORKFLOW CHOICES
- Game-recommended Appoint All
Worker allocation only; this action does not start building upgrades.
Research2 controls / workflow choicesVRA · development buildPriority research treeExisting queue and ready-output checksPending controls notedGnBotsNot verified hereBotDaddyRelated guide
WHAT VRA DOES
Check completed and active queues, then attempt eligible research in your chosen tree.
Full workflow referenceALL CONTROLS & WORKFLOW CHOICES
- Priority research tree
- Existing queue and ready-output checks
- Prerequisite-following policy
- Owned research speed-up setting
The current rebuilt workflow starts eligible timed research and requests assistance. It does not execute speed-ups or prerequisite purchases.
Upgrade Buildings10 controls / workflow choicesVRA · development buildPriority / Chief’s Hall / village modeBuilding priority listReserve workers+7 moreGnBotsNot verified hereBotDaddyRelated guide
WHAT VRA DOES
Follow building priorities, available queues and supported prerequisite chains.
Full workflow referenceALL CONTROLS & WORKFLOW CHOICES
- Priority / Chief’s Hall / village mode
- Building priority list
- Reserve workers
- Follow prerequisites
- Prerequisite depth limit
- Maximum upgrades
- Allow free completion
- Use inventory resources
- Use owned speed-ups
- Allow novice-shield expiry
Purchases are excluded. Supply, speed-up and account-specific prerequisite variants remain under live qualification.
Repair Wall1 controls / workflow choicesVRA · development buildMinimum damage percentageGnBotsNot verified hereBotDaddyRelated guide
WHAT VRA DOES
Inspect durability and use normal wall maintenance when the configured threshold is met.
Full workflow referenceALL CONTROLS & WORKFLOW CHOICES
- Minimum damage percentage
Normal repair only; gem repair is excluded. Damaged-wall acceptance requires an available damaged account.
Tribe Technology2 controls / workflow choicesVRA · development buildMaximum resource donationsRecommended technologyGnBotsNot verified hereBotDaddyRelated guide
WHAT VRA DOES
Contribute available non-premium donation attempts within your configured limit.
Full workflow referenceALL CONTROLS & WORKFLOW CHOICES
- Maximum resource donations
- Recommended technology
Uses available non-premium donation attempts; no paid refill.
Troops & heroes5
Train Troops3 controls / workflow choicesVRA · development buildTroop-type priorityRequested tier / highest verified unlocked25% / 50% / 75% / 100% batchPending controls notedGnBotsNot verified hereBotDaddyRelated guide
WHAT VRA DOES
Collect finished output and train selected troop types and tiers while preserving active queues.
Full workflow referenceALL CONTROLS & WORKFLOW CHOICES
- Troop-type priority
- Requested tier / highest verified unlocked
- 25% / 50% / 75% / 100% batch
- Speed-up setting is not used by this workflow
Preserves active queues. No gems or troop promotion. An identified locked requested tier is reported rather than silently replaced.
Heal Troops2 controls / workflow choicesVRA · development buildMinimum wounded thresholdTimed healing and assistancePending controls notedGnBotsNot verified hereBotDaddyRelated guide
WHAT VRA DOES
Check the infirmary and start eligible healing for wounded troops.
Full workflow referenceALL CONTROLS & WORKFLOW CHOICES
- Minimum wounded threshold
- Timed healing and assistance
- Owned healing speed-up setting
Collect ready output, inspect wounded troops and preserve existing work. The current workflow does not use instant healing, gems or speed-ups.
Mercenary Guild1 controls / workflow choicesVRA · development buildMaximum daily hires, up to fourGnBotsNot verified hereBotDaddyNot verified here
ALL CONTROLS & WORKFLOW CHOICES
- Maximum daily hires, up to four
Eligible daily resource hires, not paid recruitment.
Recruit Heroes & Skills1 controls / workflow choicesVRA · development buildFree-only hero and skill summonsGnBotsNot verified hereBotDaddyRelated guide
WHAT VRA DOES
Use available free hero and skill summons, then check the resulting cooldowns.
Full workflow referenceALL CONTROLS & WORKFLOW CHOICES
- Free-only hero and skill summons
Energy, tokens, gems and paid repeat summons stay excluded.
Squad Base2 controls / workflow choicesVRA · development buildCollect experienceFill empty unlocked trainee slotsGnBotsNot verified hereBotDaddyNot verified here
WHAT VRA DOES
Collect accumulated offline-training experience without removing trainees.
Full workflow referenceALL CONTROLS & WORKFLOW CHOICES
- Collect experience
- Fill empty unlocked trainee slots
Does not remove existing trainees, buy experience or use instant training.
Resources & protection5
Use Inventory6 controls / workflow choicesVRA · development buildFood / lumber / stone / goldResource packsGem items: opt-in+3 moreGnBotsNot verified hereBotDaddyNot verified here
WHAT VRA DOES
Open selected resource-item categories using the available stack quantity and chest preferences.
Full workflow referenceALL CONTROLS & WORKFLOW CHOICES
- Food / lumber / stone / gold
- Resource packs
- Gem items: opt-in
- Prosperity point items: opt-in
- Maximum stacks
- Choice-chest resource priority
Uses owned selected stacks. Opening an owned gem item is distinct from purchasing currency; gem and point items are excluded by default.
Use Buffs4 controls / workflow choicesVRA · development buildGathering / gem / attack / defenceWorkers / deception / trade / patrolAnti-scout / troop deception+1 moreGnBotsNot verified hereBotDaddyRelated guide
WHAT VRA DOES
Apply configured owned buffs and preserve existing effects according to the supported workflow.
Full workflow referenceALL CONTROLS & WORKFLOW CHOICES
- Gathering / gem / attack / defence
- Workers / deception / trade / patrol
- Anti-scout / troop deception
- Preferred duration / any owned duration
Owned items only. Existing effects are preserved by declining replacement; no gem purchases.
Defensive Shield2 controls / workflow choicesVRA · development buildOwned 4 / 8 / 12 / 24-hour shieldAny owned durationGnBotsNot verified hereBotDaddyNot verified here
WHAT VRA DOES
Check shield state and use an eligible owned shield; no protection or ban-safety guarantee.
Full workflow referenceALL CONTROLS & WORKFLOW CHOICES
- Owned 4 / 8 / 12 / 24-hour shield
- Any owned duration
Preserves an active shield. Purchasing and early renewal are unsupported; no protection guarantee.
Gather Resources11 controls / workflow choicesVRA · development buildResource choiceMarch count / all availablePer-resource target levels+8 moreGnBotsNot verified hereBotDaddyRelated guide
WHAT VRA DOES
Search configured food, lumber, stone and gold targets and dispatch available gathering squads.
Full workflow referenceALL CONTROLS & WORKFLOW CHOICES
- Resource choice
- March count / all available
- Per-resource target levels
- Level offset
- Minimum level
- Tribe territory only
- Full nodes only
- Prefer lowest stock
- One dispatch per resource
- Gather remaining ore
- Reduce level after dispatch
Skips occupied or repeated targets. Optional strategies remain under qualification; no attacks, rallies or paid shortcuts.
Recall Troops2 controls / workflow choicesVRA · development buildFood / lumber / stone / gold filtersMaximum recallsGnBotsNot verified hereBotDaddyRelated guide
WHAT VRA DOES
Recall eligible resource-gathering squads and check their return state—not combat or support marches.
Full workflow referenceALL CONTROLS & WORKFLOW CHOICES
- Food / lumber / stone / gold filters
- Maximum recalls
Eligible gathering squads only. Combat and support marches are excluded.
Exploration & dailies5
Commissions & Exploration7 controls / workflow choicesVRA · development buildCollect commissionsRun territory errandsRun exploration+4 moreGnBotsNot verified hereBotDaddyRelated guide
WHAT VRA DOES
Handle supported commissions and territory errands, collect exploration rewards and inspect selected regions.
Full workflow referenceALL CONTROLS & WORKFLOW CHOICES
- Collect commissions
- Run territory errands
- Run exploration
- Exploration regions
- Route preferences
- Maximum dispatches
- Minimum squad rating
Preserves active exploration and collects returned rewards. No paid map refresh; region and dispatch variants remain under qualification.
Staging Post7 controls / workflow choicesVRA · development buildMaximum missionsCollect level rewardsUse unlocked Complete All+4 moreGnBotsNot verified hereBotDaddyRelated guide
WHAT VRA DOES
Process supported rewards and missions within configured cost, quantity and risk limits.
Full workflow referenceALL CONTROLS & WORKFLOW CHOICES
- Maximum missions
- Collect level rewards
- Use unlocked Complete All
- Allow resource support
- Maximum support cost
- Allow red bounties
- Allow risky battles
Risk permissions are explicit; shield-breaking remains disallowed. Complete All does not buy an unavailable benefit.
Divination Shack2 controls / workflow choicesVRA · development buildReward priorityMaximum divinationsGnBotsNot verified hereBotDaddyRelated guide
WHAT VRA DOES
Choose configured rewards and spend available earned Divination Points without buying currency.
Full workflow referenceALL CONTROLS & WORKFLOW CHOICES
- Reward priority
- Maximum divinations
Uses earned Divination Points. Random selects the game’s mixed pool, not guaranteed gems.
Beast Pen4 controls / workflow choicesVRA · development buildEnable captureCapture quality targetsEnable recycling+1 moreGnBotsNot verified hereBotDaddyRelated guide
WHAT VRA DOES
Use supported capture and recycling operations with your chosen quality settings and owned resources.
Full workflow referenceALL CONTROLS & WORKFLOW CHOICES
- Enable capture
- Capture quality targets
- Enable recycling
- Recycle quality selection
Owned Trap Points. Capture may recycle newly caught mounts below the selected target; separate Quick Recycle is off by default.
Skill Shop3 controls / workflow choicesVRA · development buildExperience offers onlyMaximum resource purchasesFree refresh countPending controls notedGnBotsNot verified hereBotDaddyRelated guide
WHAT VRA DOES
Buy eligible resource-priced offers and use configured free refreshes, excluding gem purchases.
Full workflow referenceALL CONTROLS & WORKFLOW CHOICES
- Experience offers only
- Maximum resource purchases
- Free refresh count
- Inventory replenishment
Gem-priced offers and paid refreshes are excluded.
The control around the automation.
Tasks matter. So does knowing which farm needs attention, what ran, and whether repeating it is safe. Shared competitor features are credited; “not established” does not mean absent.
Farms & routines5
A complete farm-work catalogueOne place for the daily work.VRA26 configurable Viking Rise actionsDevelopment buildGnBotsDocumentedViking Rise action selectionBotDaddyDocumentedExtensive Viking Rise action guides
Rewards, research, construction, troop care, recruitment, resources, protection and exploration share one current workflow engine. Individual live passes do not mean every variant is accepted.
Explore this VRA capabilityPer-farm routine builderYour main and resource farms need different jobs.VRAChoose the order, options and assigned farmDevelopment buildGnBotsDocumentedAction editor and configuration profilesBotDaddyDocumentedOrdered actions and account configuration
Arrange supported actions and their settings in the customer interface. Each farm can use a different assigned routine instead of one blanket task list.
Explore this VRA capabilityBounded multi-farm rotationUse the capacity your PC can sustain.VRAConcurrency limits, staggered starts and rotationDevelopment buildGnBotsDocumentedConcurrent sessions and account cyclingBotDaddyDocumentedConcurrency and separate worker queues
Control how many farms are active, stagger startup and rotate eligible work. Full concurrent routine acceptance is still being qualified; no unlimited-capacity claim is made.
Explore this VRA capabilityA schedule you can understandKnow what happens after you press Start.VRAAssigned routines and next eligible workRelease targetGnBotsDifferent approachAction windows use the PC clockBotDaddyDifferent approachAction edits next cycle; worker edits next Start
The development interface exposes schedules and farm assignments. The full release target adds clearer routine-completeness warnings, timezone presentation and when pending edits take effect.
Explore this VRA capabilityOne operations dashboardSee attention before opening every emulator.VRAFarms, activity, schedules and evidence togetherDevelopment buildGnBotsDocumentedOverview and account screensBotDaddyDocumentedOverview, accounts, logs and tools
The Command Centre brings fleet readiness, active farms, the attention queue and recent outcomes into one interface, with dedicated reports and environment-health views.
Explore this VRA capabilityEvidence & control5
Six meaningful outcome categoriesNo work needed is not the same as work completed.VRACompleted · no work · unavailable · skipped · failed · attentionDevelopment buildGnBotsNot establishedEquivalent not establishedBotDaddyDifferent approachActivity outcomes and failure reasons documented
VRA separates completed effects, already-satisfied tasks, game blocks, configured skips, engineering failures and uncertainty. The operator can see why the action stopped.
Explore this VRA capabilityAction-linked visual evidenceInspect the result—not just a green label.VRARelevant captures alongside action historyDevelopment buildGnBotsNot establishedEquivalent not establishedBotDaddyDifferent approachStructured logs; equivalent evidence view unverified
Review the observed screen, action result, timestamps and failure context together. Captures support inspection; they are not automatically public or a promise that every result is correct.
Explore this VRA capabilityPersistent per-farm run journalsAn interruption should not erase the run’s context.VRACheckpoints tied to the farm and routineDevelopment buildGnBotsNot establishedEquivalent not establishedBotDaddyDifferent approachContinue from last completed account
Retain progress and unresolved outcomes across service interruptions. A changed identity or uncertain previous effect can block replay for review rather than treating the run as fresh.
Explore this VRA capabilitySingle-action validation consoleTest one workflow without launching the whole routine.VRASame engine, one selected farm, inspectable evidenceDevelopment buildGnBotsNot establishedEquivalent not establishedBotDaddyNot establishedEquivalent not established
Run an individual action with its selected settings and inspect captured steps. The validation console and scheduled routines resolve through the same current engine—not separate demo logic.
Explore this VRA capabilityA hold on uncertain repeatsA missing confirmation must not mean “spend again”.VRAUncertain spends and dispatches held for reviewDevelopment buildGnBotsNot establishedEquivalent not establishedBotDaddyDifferent approachRecovery documented; equivalent replay guard unverified
Keep the attempted input separate from a verified effect. If the outcome cannot be reconciled, automatic whole-action replay is suppressed and the uncertainty stays visible.
Explore this VRA capabilityResources & recovery5
Explicit resource and purchase boundariesAutomation should follow your spending choices.VRAWorkflow-specific caps and premium exclusionsDevelopment buildGnBotsNot establishedEquivalent not establishedBotDaddyDocumentedResource and speed-up opt-ins for training
Configure supported resource categories, quantities and risk permissions. Free recruitment and resource-priced shops exclude paid repeat summons and gem purchases from their normal scope.
Explore this VRA capabilityRespect work already in progressA busy queue is a game state, not a failure.VRACheck ready outputs and existing queues firstDevelopment buildGnBotsNot establishedEquivalent not establishedBotDaddyDocumentedBusy training skipped unless speed-ups allowed
Training, research and healing distinguish ready output, an active queue and an eligible new task. Collection and assistance are recorded separately from starting new work.
Explore this VRA capabilityKeep the requested training tier explicitDo not quietly change the job you asked for.VRAReport a locked requested tier; continue other typesDevelopment buildGnBotsNot establishedEquivalent not establishedBotDaddyDifferent approachRequested tier is a ceiling; lower unlocked tier allowed
A positively identified locked configured tier is a per-type game block, not permission to invent a lower target. Other configured troop types can still be evaluated. This branch needs broader live acceptance.
Explore this VRA capabilityRecovery with a finite budgetMake a stuck action visible instead of letting it run forever.VRAAction deadlines, retry limits and recovery historyDevelopment buildGnBotsDifferent approachSetup guide allows repeated synchronisation restartsBotDaddyDocumentedLayered recovery and per-action retry budgets
Separate action attempts, local recovery, device recovery and recovery time. Circuit state and stop reasons are available to the operator; shared recovery behaviour remains under qualification.
Explore this VRA capabilitySelective resource-march recallBring gathering home without treating every march alike.VRAEligible gathering squads, not combat or supportDevelopment buildGnBotsNot establishedEquivalent not establishedBotDaddyDifferent approachRecall guide listed; matching exclusions unverified
The supported recall workflow identifies resource-gathering marches and checks their homeward transition. Unrecognised or excluded marches do not become eligible simply because Recall is visible.
Explore this VRA capabilitySetup & support5
Preview-first migrationKnow what transfers before anything is written.VRASupported mappings, exclusions and a backupDevelopment buildGnBotsDifferent approachExisting configuration is the migration sourceBotDaddyDifferent approachPreview import; guide requires instance rebuild
Review allowlisted configuration before confirming import. Credentials are not imported and migration does not automatically destroy or rebuild emulator instances. Compatibility still needs validation.
Explore this VRA capabilityEnvironment health, separate from task resultsKnow whether to investigate the PC, emulator or action.VRAService and emulator readiness in the Command CentreDevelopment buildGnBotsDocumentedInstallation and troubleshooting guidesBotDaddyDocumentedVirtualization diagnostics and instance tools
Review environment readiness without confusing a missing service or emulator problem with an in-game task outcome. Improved first-run configuration guidance remains a release target.
Explore this VRA capabilityA controlled support bundleSend useful context without uploading everything.VRASelected diagnostics; screenshots are optionalDevelopment buildGnBotsNot establishedEquivalent not establishedBotDaddyDifferent approachLogs and support documented; bundle parity unverified
The development support-bundle builder limits diagnostic fields and includes screenshots only when selected. Review any screenshots before sharing because game screens can contain account information.
Explore this VRA capabilitySelf-service help and workflow referencesUnderstand an action before asking for support.VRAPublic wiki, action settings and outcome explanationsPublicly availableGnBotsDocumentedPublic support centreBotDaddyDocumentedDetailed game-action and setup guides
Browse setup, operation, troubleshooting and action-specific references now. The seven-day free trial is planned for release; joining the interest list does not start it.
Explore this VRA capabilityReliability figures with contextUseful work, no-work and failures should not be one number.VRASeparate outcome reporting and a published methodDevelopment buildGnBotsNot establishedEquivalent not establishedBotDaddyDifferent approachPublic crash-rate statistic; not the same metric
Development reports separate performed work, no-action, game blocks and failures. Public percentages remain withheld until the sample meets the published reliability gate; a no-crash rate is not a task-completion rate.
Explore this VRA capabilityTHE COMPLETE VRA VISION
More control over the work.
More clarity about the result.
A dedicated Viking Rise platform, with the settings to shape your routine and the evidence to understand it.
Comparison scope & public sources Reviewed 21 September 2026
Comparison of the GnBots desktop/LDPlayer workflow, BotDaddy’s public product documentation and VRA’s development build and release targets. GnBots Auto/cloud is excluded. “Not established” means the cited public documentation does not establish the equivalent capability, not that it is absent. Shared capabilities are credited. This is not a speed, reliability or ban-safety ranking. VRA remains pre-release; built does not mean every game variant is qualified.
- GnBots: Viking Rise setup
- GnBots: starting a run
- GnBots: action scheduling
- BotDaddy: troop training
- BotDaddy: start, stop and recovery
- BotDaddy: migration
- BotDaddy: guides and logs
- BotDaddy: product capabilities
- GnBots: support and configuration guides
- GnBots: account cycling and sessions
Names belong to their owners. Young Studio is independent. The advantage described is VRA’s intended complete experience, not proven universal superiority.
SEE THE DIFFERENCE
Clicking is easy.
Verification isn’t.
Two systems can press the same button and tell you very different truths.
- Open Research
- Click recommendation
- Click Research
- Close window
- Identify current queue
- Check prerequisites
- Select configured research
- Start and verify queue change
Those are not the same result. VRA doesn’t pretend they are.
VRA EVIDENCE
Every action has
an outcome.
Expected state. Observed state. Action. Classification. Timestamp. Retry history. Stop reason. Capture when it helps.
Completed
The intended state change was verified.
No action needed
The requested state was already satisfied.
Unavailable
A game condition or prerequisite blocked the action.
Skipped
Configuration intentionally excluded the operation.
Failed
Automation could not complete safely.
Needs attention
The outcome is uncertain; automatic repetition is blocked.
THE REAL PRODUCT
This isn’t
a mock-up.
The customer Command Centre already brings farms, routines, activity, environment health and evidence into one operations surface.

AUTOMATIONS
The workflow count
isn’t the point.
26 actions are in the active catalogue. What matters is whether each action can distinguish completed, no-action, unavailable, failed and uncertain outcomes.
Inspect every workflowVRA RELIABILITY LAB
No vanity metrics.
No invented sample.
We calculated the current internal data. It does not meet the publication gate for representative beta telemetry, so the percentages stay private. The method is public now; the numbers appear only when the version, sample, farm breadth and outcome definitions can stand behind them.
Read the measurement method- Command issued
- Yes
- March screen changed
- Yes
- Target still available
- Unknown
- Departure confirmed
- No
FAILURE IS A RESULT TOO
Sometimes automation
cannot know.
Blindly repeating an uncertain march could create a second unintended action. VRA is designed to stop, preserve the evidence and make the operator decision visible.
Why VRA did not retrySWITCHING FROM GNBOTS
Migration you can audit
before committing.
Preview recognised profiles and settings. Review mappings and exclusions. Back up the allowlisted source configuration. Nothing is imported until you confirm.
Review the migration flowRecognised mappings are shown
Ambiguous values require review
Unsupported settings stay excluded
BUILD LOG
See what changed
this week.
Not “development continues.” Dated changes, the claim they support and the limitation that remains.
Real farm work. End-to-end action runs.
Since our last update, development has focused on running VRA against real farms, reviewing the screenshots and fixing what actually happens in-game. Successful end-to-end action runs now cover core farm growth, rewards, recruitment and march workflows—not just opening the right menu.
These are successful live action-level runs across test farms, not a claim that every variant or a full concurrent farm rotation has passed. Long-running game tasks were checked for starting correctly, not instant completion. The product remains pre-release.More collected. Fewer missed rewards.
The daily farm loop has received a detailed pass: claim what is ready, use only the configured resources, recognise when there is nothing to do, and leave paid options alone.
Availability matters: a cooldown, intact wall or missing item can correctly mean no action is needed, but does not prove the corresponding positive action. Moving City Event targets and some Special Farmer variants remain under refinement.Less repeated work. Clearer outcomes.
Alongside the visible farm actions, we have improved the shared runtime: faster screen interpretation, safer reuse of the game connection and clearer reporting when a task starts, finishes, has nothing to do or needs inspection.
No fleet-wide success percentage or guaranteed runtime is published from this development sample. The next acceptance work includes remaining City Event cases, unavailable positive branches and complete concurrent routines.NO MAGIC CLAIMS
What VRA
will not promise.
What we can show is what VRA observed, what it attempted, how it classified the outcome and why it stopped.
- Zero failures
- Zero bans
- Infinite emulator capacity
- Compatibility forever after game updates
- “Undetectable” automation
- That every screen can always be understood
LET YOUR FARMS BE BORING AGAIN
Seven days free.
Evidence from day one.
Join the confirmed interest list for development, testing and launch updates. Joining does not start the trial and creates no purchase.
STRAIGHT ANSWERS
Before you
join the list.
Can I use VRA today?+
Not publicly. VRA remains in development and validation. Join and confirm the interest list for testing and launch updates.
What makes it different?+
VRA is designed to classify the outcome, not merely replay an input. Completed, no action needed, unavailable, failed and uncertain are separate results with customer-visible evidence.
What will I need?+
The current plan is a Windows desktop application using existing LDPlayer profiles. Final compatibility and hardware requirements will be published before release.
Is the trial free?+
Yes. The seven-day trial period will be completely free when access opens. Joining the interest list does not start it.
Can VRA guarantee no bans or failures?+
No. Third-party automation can conflict with game rules and no bot can honestly guarantee zero failures, permanent compatibility or protection from restrictions.
Is this official Viking Rise software?+
No. Young Studio and VRA are independent of IGG and Viking Rise. Game names and trademarks belong to their owners.
SUPPORT WITHOUT THE WAIT
Search the VRA Wiki.
Setup, routines, every workflow, migration, status meanings, performance, privacy and the evidence checklist to complete before asking for support.